This is the official rulebook for the AEL League. All participants are
expected to follow the rules outlined in any leagues or tournaments. If a person
violates a rule, the person or persons can be penalized as described in the rule.
League Administration also has the last say in any matter that may not be outlined
in the rulebook to preserve fairness of play.


Table Of Contents
1. General
1.1 – Validity of the Rules
1.2 – Rule Changes
1.3 – Code of Conduct
1.4 – Region / Time Zone
1.5 – Punishments
1.6 – Prizes
1.7 – Entry fees
2. In-Game Conduct
2.1 – Game Chat
2.2 – Pre-game Lobby
2.3 – Glitches
3. Game Rules
3.1 – Pre-Game Rules
3.2 – Game Settings
3.3 – Rehost
3.4 – Tiebreakers
3.5 – Playoff Format
3.6 – MOSS
3.7 – Leaving the Lobby
3.8 – Protests
3.9 – Reschedules
3.10 – Allowed Cosmetics
3.11 – Evaluation Period
3.12 – Map Pool
4. Team/Roster Standards
4.1 – Rosters
4.2 – Team / Player Names
4.3 – Team Slots
4.4 – Team Standards
4.5 – Roster Lock
4.6 – Main Roster
4.7 – Cheating
4.8 – Lineup
5. Punishments and Violation of Rules
5.1 – Multiple Offenses
5.2 – Confidentiality
5.3 – Match Fixing
5.4 – Use of Illegal Player
5.5 – Violating In-Game Rules
5.6 – Invalid Rehosts
5.7 – Punishments Not Listed


General
1.1 Validity of the Rules
If one rule is found to be illegal, invalid, or unusable that does not affect the
validity of the rest of the rulebook.
1.2 Rule Changes
AEL reserves the right to amend, remove, or change the rules without further
notice. AEL administration also reserves the right to make a judgment on cases not
specifically covered in the rulebook.
1.3 Code of Conduct
All teams and players agree to behave appropriately and respectfully towards
other teams, other players, league administration and league officials. AEL has
zero-tolerance for harassment. If a player and/or team is found to be harassing
other teams or League administration, penalties will vary depending on the
severity. Harassment includes, but is not limited to: Racism or hate speech,
extremist statements, threats of violence, inciting violence, sexual harassment,
posting of pornographic or violent/disturbing content, etc.
1.4 Region/Time Zone
All players participating must be located in the North American region. All
times for matches will be in EST.
1.5 Punishments
If a team or player violates a rule in the official AEL League rulebook,
penalties may be distributed accordingly.
1.6 Prizes
Any Prizes awarded to a team for competing in AEL League will be paid to
the participant within a 40 day time period.
1.6.1 Pay Format
The Prize will be paid out through PayPal unless another form of money is
designed by the AEL League, or asked for by a participant and approved by the
AEL League.
1.6.2 Splitting the Prize
All prize money will be sent to the team’s Team Captain, it will be the
responsibility of said captain to distribute said money. Once the prize has been sent
to the team, it is no longer AEL League’s responsibility in the matter.

1.7 Entry fees
Before an AEL season starts teams must pay the entry fee.
Failure to do so will result in losing your spot in AEL.
Once a season has started entry fees are NON REFUNDABLE.
A refund request must be sent before an AEL season starts.
Failure to do so will result in the request being denied.

In-Game Conduct
2.1 Game Chat
Excessive toxicity (and/or) BM in-game chat along with spam is prohibited
and can result in a loss of a round as a penalty.

2.2 Pre-Game Lobby
Teams should not talk in the pregame lobby as it might be heard on the
broadcast. If a team needs to contact the observer text chat should be used
2.3 Glitches
Any glitch, bug, or exploit that gives a team or player a distinct advantage is
prohibited. If a team is found to be using a glitch then the round will finish until a
ruling will be made.

Game Rules
3.1 Pre-Game Rules
Each team will be notified of their match 30-60 minutes in advance to serve
as a reminder. A projected start time is made, however a team is expected to join
the lobby 5-15 minutes after being notified by a league administrator. If a team
does not have all 5 players in the lobby ready to play 20 minutes after being
notified of their match being ready to play, they will forfeit the match. Watching
the stream and staying in contact with league administrators is the best way to
ensure that you are ready.
Reminder: The schedule is used as a suggestion, not a definite start time. If you
believe a teammate will be coming close to not being able to make it we
recommend contacting the opposing team as well as league administration to work
towards a reschedule.
3.2 Game Settings

Game settings will remain the same within all series, as follows:
3.2.1 Best of One (Regular OT) –
– Number of Bans: 4
– Ban Timer: 20
– Number of rounds: 12
– Attacker/Defender role swap: 6
– Overtime Rounds: 3
– Overtime Score Difference: 2
– Overtime role change: 1
– Objective rotation parameter: 2
– Objective Type Rotation: Rounds Played
– Attacker unique spawn: On
– Pick Phase Timer: 15
– 6TH Pick Phase: On
– 6TH Pick Phase Timer: 15
– Reveal Phase Timer: 5
– Damage handicap: 100
– Friendly fire damage: 100
– Injured: 20 – Sprint: On
– Lean: On
– Death replay: Off

3.2.2 Best of Three (Regular OT)
Standard Best of 3 ban order is used
– Number of Bans: 4
– Ban Timer: 20
– Number of rounds: 12
– Attacker/Defender role swap: 6
– Overtime Rounds: 3
– Overtime Score Difference: 2
– Overtime role change: 1
– Objective rotation parameter: 2
– Objective Type Rotation: Rounds Played
– Attacker unique spawn: On
– Pick Phase Timer: 15
– 6TH Pick Phase: On
– 6TH Pick Phase Timer: 15
– Reveal Phase Timer: 5
– Damage handicap: 100
– Friendly fire damage: 100
– Injured: 20
– Sprint: On
– Lean: On
– Death replay: Off

3.2.3 Best of Five (Infinite OT) –
– Number of Bans: 4
– Ban Timer: 20
– Number of rounds: 12
– Attacker/Defender role swap: 6
– Overtime Rounds: Infinite
– Overtime Score Difference: 2
– Overtime role change: 1
– Objective rotation parameter: 2
– Objective Type Rotation: Rounds Played
– Attacker unique spawn: On
– Pick Phase Timer: 15
– 6TH Pick Phase: On
– 6TH Pick Phase Timer: 15
– Reveal Phase Timer: 5
– Damage handicap: 100
– Friendly fire damage: 100
– Injured: 20
– Sprint: On
– Lean: On
– Death replay: Off

3.2.4 Lobby Hosting –
All scheduled playdays must be hosted by an AEL affiliated
observer (and/or) admin.
3.2.5 Game Mode – TDB Bomb
– Plant duration: 7
– Defuse duration: 7
– Fuse time: 45
– Preparation: 45
– Action: 180
3.3 Rehost
Rehost will be dealt with on a case by case basis, and the final say will rest
with the League Admin present for the match. Each team is allowed 1 rehost due to
a technical issue, and is expected to back out of the lobby after confirming with the
observer or league admin.
3.3.1 Rehost Time
A team has until 30 seconds past prep phase to call a rehost, unless damage
has been dealt (excluding friendly fire and twitch drones).
3.3.2 Rehost Join Time
A team has 10 minutes following a rehost to join the lobby.
3.4 Tiebreakers
If two or more teams are tied:
1. Head to Head
2. Round Difference
3. Overall Rounds won
4. Rematch
3.5 Playoff Format
All matches except the grand finals will be performed in a best of 3 formats.
The top 6 teams will make AEL playoffs. Seeding will be kept the
same as the regular-season standings. The winner of each semifinal will participate in a best of 5 match.
3.6 MOSS
All players are expected to run moss (can be found at nohope.eu) . If a player
cannot run moss they must contact and work with a league administrator to fix the
issue. All teams must submit 5 moss files within 30 minutes of the match finishing
to ensure fair play. If a player and/or team fails to submit one or more MOSS file,
said team will forfeit the match, and the opposing team would receive a 7-0
victory.
3.7 Leaving the lobby
Teams are expected to participate in the match until completion.
Intentionally leaving the match before the match is completed can and will result in
a penalty. If a player in question is believed to intentionally have left more than
one AEL match, AEL may take action against said player, and if the problem
continues to occur, the player may be removed from the AEL League.
3.8 Protests
3.8.1 Match protest
All protests will be dealt with after the completion of the match. A
team has 30 minutes after the completion of a match to file a protest.
3.8.2 Team Representative
During a protest, a team must send 1 representative to speak with
League admins and provide evidence to the admins of the rule that has been
broken
3.8.3 Result of a Protest
AEL will work to provide a decision of a protest in a timely fashion.
Teams are expected to be respectful of the decision made. If a rematch is deemed
necessary based on a protest both teams will have until the next scheduled playday
to do so.
3.9 Reschedules
Teams in AEL are held to a different standard than other leagues, and
because we wish to have a high production value teams are limited to 2 reschedules
per season. Because of this if a team files a request to reschedule the other team is
expected to work with the team to find a time that works for both sides. The
rescheduled must be played before the next scheduled playday.
3.9.2 Reschedule Rules
Reschedules must be decided and agreed upon by both teams 24 hours
before the scheduled playday. If a team cannot find an agreeable time to reschedule
a playday, they will be required to forfeit the match in favor of the opposing team
7-0.
3.10 Allowed Cosmetics
The following cosmetics are whitelisted in the AEL League.
– Default uniforms
– Pro league sets
– Pilot program 1-3
3.11 Evaluation Period
The following operators are not allowed from competitive play in AEL:
– Aruni
-Tachanka
They will be allowed into competitive play following the release the next Season
3.12 Map Pool –
– Theme Park
– Consulate
– Oregon
– Kafe Dostoyevsky
– Club House
-Villa
– Coastline


Team / Roster Standards
4.1 Rosters
A Team is allowed 5 to 9 players. A player is not allowed on multiple teams.
If a player is found to be on multiple teams, said player may be banned from play
in AEL.
4.2 Team / Player Names
If the name of a team is deemed inappropriate AEL may request that said
player or team changes their name. Failure to do so may result in the player not
being allowed to participate in matches until the name is changed, and if a team
refuses to change their name they will not be allowed to participate in AEL.
4.3 Team Slots
A spot in the AEL league is owned by the majority of the players. Each team
must select a team representative, which must be either a main player or a coach.
This person is the official point of contact for said team, and is responsible for the
addition or removal of player,s, distributing prize pool money, submitting protests,
etc…
4.3.1 Changing a Team Representative
If a team wishes to change a team representative it must either come from
the majority of the team, or the team representative.
4.4 Team Standards
Teams are expected to provide a team logo, team name, roster information,
and if under an organization contact with that organization to AEL.
4.5 Main Roster
After week 9, each team will be asked to submit a form of their main
roster. The main roster must consist of 5 players.
4.6 Roster Lock
In AEL, all team rosters must be finalized (locked) by week 9. After this
point, teams will only be allowed to add a max of 2 subs. This means you must
have at least ⅗ of your team’s finalized roster in every match past the roster lock.
This rule is in place to ensure that rosters do not fall apart within the last weeks of
the season.
4.7 Cheating
Any use of cheating in AEL will result in team disqualification. Examples of
cheating include but are not limited to: Macros, ESP (Wallhacks), Aimlock, Aim
Assist, any third party or illegal software that would affect the players in game
ability. Players are also not allowed to run the following programs when competing
in AEL: Teamviewer (or any other similar screen sharing program), or Virtual
Machines of any kind including but not limited to Hyper-V, VM Ware, or
VirtualBox, TeamViewer, LogMeIn, TightVNC, Windows Remote Desktop
Connection, UltraVNC, CrossLoop, mRemote, Remote Utilities, AeroAdmin.
4.7.1 Methods of Detecting Cheats
If AEL suspects a person of cheating, AEL may conduct a search of the
accused player(s)’ PC to confirm or deny these allegations. To conduct these
searches, AEL will request that you download Parsec (https://parsecgaming.com
/) and allow one or two AEL Staff members to manually conduct a search of the
suspect’s computer. As we do not wish to invade personal privacy, we allow you to
deny this request, and if you choose to deny, we would have you use Discord’s
screen share ability, so long as you comply to what we ask of you.
4.8 Lineup
A team with 5 or more players is expected to submit a lineup 30 minutes
prior to playing their match. A roster cannot be modified within 30 minutes of a scheduled match.

Punishments and violation of rules
5.1 Multiple Offenses
If a person or team violates a rule multiple times, punishments will be
harsher for repeat offenses.
5.2 Confidentiality
Teams and Staff are expected to keep information that is not public
information confidential. If a person is found to be spreading information not made
public they may be punished accordingly.
5.3 Match Fixing
The use of any means to affect the result of the match is strictly prohibited.
Any fixed matches will be void. All teams involved will be disqualified for the rest
of the season. If a player(s) are paid, or pay other players in return to affect the
result of a match punishment may be more severe.
5.4 Use of Illegal Player
If a team uses a player not stated on their roster, or if a player is on multiple
teams the team violating the rule will forfeit the match, and the player in question
will be barred from AEL play for the remainder of the season. If a person is found
using another player’s account with sufficient evidence then both ends will be
barred from AEL play for the remainder of the season.
5.5 Violating In-Game Rules
Violating in game rules such as the use of an illegal skin, the use of a glitch,
or illegal operators will result in the loss of the round in question.
5.6 Invalid Rehosts
If a team gives an invalid reason for a rehost, or backs out of the lobby
before getting approval from AEL to do so they will automatically lose the round.
5.7 Punishments Not Listed
AEL reserves the right to penalize players, teams, or both, if we deem that
an action made by one or multiple players was unsportsmanlike. We have this rule
in place to ensure that AEL League maintains a friendly, nontoxic community.


Last edited on 12/13/2020
REMIND: ALL RULES ARE SUBJECT TO CHANGE
WITH LITTLE OR LITTLE TO NO NOTICE BY AEL
LEAGUE ADMINS AND STAFF

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